![]() Synesthesia's audio engine will work just fine with this sort of "lower quality" audio input. Here are a few different options for audio input:įor a live show, the easiest and most reliable option is to just use your laptop's built-in microphone. Some clipping or periodic silence is fine. However, if the signal is too quiet (coming in at less than 1%) or too loud (stuck at 100% and clipping), the audio engine won't behave as it should. We try to make the audio reactivity as reliable and consistent as possible, across all microphone qualities and volumes. In general, you don't have to worry about setting the audio levels very carefully for Synesthesia to work. Synesthesia is built to be run with a live audio stream, so while you are testing performance or while you're using it live, you'll want to make sure it is receiving an audio stream of some kind. ![]() For more on this, see "What is the best way to get audio into Synesthesia?" To capture audio from your computer, you'll need to use software like Sound Siphon (macOS) or Stereo Mix (Windows). Simply playing music through your speakers or aux port is using an audio output device and will not automatically route into Synesthesia. Important note: Synesthesia requires an audio input device. Try restarting your audio devices, adjusting the incoming microphone level in your computer's system settings, or try a different audio input device. Otherwise, if you see the whole indicator glowing red, that means no signal is detected. It should have a green line showing the incoming audio level. Once you've selected a device, look over to the audio indicator under the preview window on the right-hand side. To refresh this list and scan for newly attached devices, click the refresh button right next to the drop down.To select an audio device, go to the Settings panel and select from the drop down menu next to "Audio Device".How to Update Controls and Use Event Handlers with JavaScriptĪudio Settings How do I set up my Audio Input? ![]() How to Add Audio Reactive Visuals to a Livestream with OBS How to Use Presets, Favslots, and Playlists ![]() "Stereo Mix doesn't work for me" (VoiceMeeter setup guide): How can I play music from iTunes or Spotify into Synesthesia? Audio Hijack now requires MacOS 11 (Big Sur) or higher.What is the best way to get audio into Synesthesia? A rare VoiceOver issue with the “Template Chooser” has been fixed, to avoid an exception being raised when tabbing through the window.Minor adjustments have been made to global shortcuts in the “Settings” window, to provide better tooltips and a correct cancel (X) button.Tag fields in the Inspector window now correctly update when switching between recordings after a recent edit.Plugins that require a non-null value for the “name” key in their restored preferences should now work as expected.Audio Unit plugins built with the iPlug2 SDK, including Neural Amp Modeller, should now have correct mouse responsiveness.The interface for “Parametric EQ” now updates correctly when selecting a preset with a different number of bands.An unexpected bug where “Parametric EQ” could incorrectly apply its effect to audio in a parallel chain has been fixed.These permissions are required for Audio Hijack to capture audio from microphones and other input devices you specify. New “Permissions” Window - The “Audio Hijack” menu now includes a new “Permissions” window, to easily enable the “Microphone Access” permissions.Nextiva VoIP Capture Support - The Nextiva desktop app is now supported as a VoIP audio source, making it easy to record both halves of a conversation.Improvements in ACE 11.9.4 - The Audio Capture Engine (ACE) has been updated to 11.9.4, with compatibility for MacOS 14 (Sonoma), correct capture of audio from Xcode Playgrounds, and many smaller improvements for even more reliable audio capture.Initial Support for MacOS 14 (Sonoma) - Audio Hijack now has initial compatibility with the forthcoming MacOS 14 (Sonoma), with no known issues.
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